Dice Game Tournaments

Dice game is a well known and popular entertainment. Many variations of the game are played all over the word. This version follows the rules of Budapest's style and provides the features of tournament play. On tournament each player will get the same random dice series in each step, so the play is independent from choice, it depends only on the player's decisions where to record the scores.  
Contents
Rules of the Game
Concepts
Basic Rules
Scoring
         School
(C)   Chance
(F)   Full House
(P)   Four of a Kind
(S)   Straight
(R)  Royal
         
Columns
  Downward
  Upward
  Normal
  Poker
  Only one
  Only two
  Extra
Usage of Tournaments
Playing
Tournaments
Users
Practice
         
Register
Login / Logout
New Password


 

Concepts

The game is played with five dice. The player rolls the dice one or more times, records the result into one of the cells of the score sheet, then rolls again as so long as the score sheet not complete. The thrower may roll the dice normally three times for one recording but in certain cases more or less rolling is allowed according to the specific column. The game ends when the score sheet is full.

Each columns have a weight (a random number between 7 and 18) and the sum of each column is multiplied by that weight, adding up all to get the final total result value. The better total score the better result.

The score sheet is a table of rows and columns. Each result must be recorded into one of the cells. The first six rows of the score sheet are called School and numbered from 1 to 6. Here the sum of the dice of the same kind can be recorded.
For example the five dice show 3,4,3,3,4 the player can record 9 (3x3) in the third row or 8 (2x4) in the fourth row or 0 in all the other rows of the school. The result can be recorded into the lower part of the table too. E.g. 17+15=32 in the Full House row (+15 is the Full House bonus). The detailed description comes later.


Basic Rules

The basic rules are applied only for the Normal column but all other column scoring is derived from it. The cells can be filled out in any order and any result can be recorded anywhere (in worst case with zero value).

The rolling rules are also very simple. The thrower can roll the dice three times then must record the result. It means that after rolling all the five dice, the result can be recorded if wanted, or select some of the dice to keep and rolls the rest again. If the result is still not good enough to record an other selection and rolling comes. The second selection is independent from the first.

For example:
After the first rolling the dice show: 4, 3, 1, 4, 6.
The player selects the fours to keep and rolls again the other three, i.e. 3, 1, 6.
The second rolling results in 6, 3, 5. Now the valid faces are 4, 4, 6, 3, 5.
Now the player rolls one of the fours again.
The third rolling results 2, so the player can record a straight (2,3,4,5,6).

Scoring

In each cell the sum of the valid faces can be recorded. In some rows bonus is also added to the result (Full House +15; Four of a Kind +30; Straight +50; Royal +60)
If the result of the rolling does not have valid values for the cell, zero will be recorded.

School

The first six rows of the score sheet are called School and numbered from 1 to 6. Here the sum of the dice of the same kind can be recorded. If the total of the School (i.e. the sum of the six recorded number in the column) reaches 60 or more, bonus is added.
In some columns (Upward and Only one) raised bonus is applied.
Normal             Raised
Total Bonus Result Bonus Result
60-69 20 80-89 70 130-139
70-79 60 130-139 110 180-189
80-89 100 180-189 150 230-239
90-99 140 230-239 190 280-289
100-109 180 280-289 230 330-339
110-119 230 330-339 280 380-389

Chance (C)

If the sum of the five dice reaches 21 or more, it can be recorded into this row.
Bonus none.
For example:
6, 6, 1, 3, 5 scoring     21
4, 4, 5, 5, 6 scoring     24
There are two rows of this kind. The first must be less than the second one (unless one of them is zero).

Full House (F)

If the five dice show two of the same kind and three of the same kind, it can be recorded as full house.
Bonus +15.
For example:
4, 4, 1, 1, 1 scoring     26     (11+15)
6, 6, 6, 3, 3 scoring     39     (24+15)
There are two rows of this kind. The first must be less than the second one (unless one of them is zero).

Four of a Kind (P)

If at least four of the five dice show the same kind, it can be recorded into this row.
Bonus +30.
For example:
4, 1, 1, 1, 1 scoring     34     (4+30)
6, 6, 6, 6, 6 scoring     60     (30+30)

Straight (S)

If the five dice values are one after the other, it can be recorded as straight.
Bonus +50.
For example:
4, 3, 5, 2, 1 scoring     55     (15+40)
6, 5, 2, 4, 3 scoring     60     (20+40)

Royal (R)

If all five dice are of the same kind, it can be recorded as royal.
Bonus +60.
For example:
4, 4, 4, 4, 4 scoring     80     (20+60)
6, 6, 6, 6, 6 scoring     90     (30+60)


 

Columns

The Basic Rules are applied only for the Normal column but all other column scoring is derived from it.
Each columns have a weight (a random number between 7 and 18) and the sum of each column is multiplied by that weight, adding up all, complemented with the Extra savings will result the final total score. The better total score the better result.

Downward ()

Like Normal but the score must be recorded in downward order starting with School 1, and ending with Royal. Recording to the next row possible only if the previous cell is filled (worst case with zero).

Upward ()

Like Normal but the score must be recorded in upward order starting with Royal, and ending with School 1. Recording to the next row possible only if the previous cell is filled (worst case with zero).
The School bonus is raised!

Normal ()

Basic Rules. I.e. three rollings and the score can be recorded in any order.

Poker ()

Like Normal but in the School at least four of the kind must be recorded. If less than four of a kind happens only zero can be recorded in the first six rows.

Only One ()

The score must be recorded after the first rolling.
The School bonus is raised!

Only Two ()

The score must be recorded after the second rolling.

Extra ()

Like Normal but the saved rolling can be transferred. At least one rolling must be used for each row.
For example:
The first rolling results in 6, 2, 2, 2, 5 and if immediately recorded in the second row as 6 (3x2), then two rollings are saved, and can be used as Extra in other rows.
If the whole column is complete with non zero values and the School reaches 100 (180 with bonus), and still remain savings, each unused extra worth 150 and added to the final total.


 

Usage of Tournaments

To browse the results of the Tournaments or the Users you do not have to Login but only Registered users may play on one of the tournaments.

Playing

To start the game simply click the "Status" of the selected tournament. When the game starts all five dice are rolling.

Tournaments

The list of tournaments consist of six columns.
Click the header to reorder the list.
Id The number of the tournament
Table size Simple or Double
Dead-line The end of the tournament.
Played The number of players who played the tournament
Best score The best result of the tournament
Status The status of the tournament
When "Status" is "Closed" (after "Dead-line") the tournament still can be played, but the result will not be recorded.

Users

The list of users consist of six columns.
Id The number of the user
Nick The username of the user
Real name The real name of the user
Email The email address of the user
Last online The date of last login
Played The number of tournaments the user played
Click the header to reorder the list.

Practice

Simple or Double table size can be practiced.
Tha practice play will not be recorded, and cannot be repeated.

Register

To take part on tournaments you need to register as new user.
It is not fair to register the same person in different username.
Nick The username of the user
Real name The real name of the user
Email The email address of the user
Password The password to login
Confirm password The same password again
After registration the user can login.

Login / Logout

On the top line menu either "Login" or "Logout" item is available.
Nick The username of the user
Password The password to login

New Password

The user password can be changed any time when login.
Old password The old password of the user
New password The new password of the user
New password again To confirm the new password
Password The password to login
Confirm password The same password again